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1513 Pts - Tyranids Army Alpha Hive

Unit Name ## WS BS St To Wo In At Ld Save Cost
Alphahive Decay Tyrant (MHive) 1 6 3 6 6 4 5 3/5 10 2+ 243
Tyranid Monstrous Creature; Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin Sacs; Scything Talons (x2); Bio-Plasma Attack; Flesh Hooks; Implant Attack
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
  Tyrant Guard 2 5 3 5 6 2 5 2 10 3+ [92]
Lash Whip; Rending Claws; Spinefist; Flesh Hooks
The Red Terror (Fast Attack) 1 6 - 5 5 3 3 5 10 3+ 104
Deep Strike if allowed; Fast (+3" movement); Tyranid Monstrous Creature; Swallow Whole; Scything Talons
Raveners (Fast Attack) 6 5 3 4 4 2 5 3* 10 5+ 270
Fast; Rending Claws (x6); Scything Talons (x6)
Genestealers (Troops) 10 6 - 4 4 1 6 2 10 6+ 180
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws; Flesh Hooks
Genestealers (Troops) 9 6 - 4 4 1 6 2 10 6+ 162
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws; Flesh Hooks
Alpha Hive Seeker Gants (MGaun) 13 4 3 4 3 1 5 1/2 5 6+ 143
Fleet of Claw; Adrenal Glands (In); Adrenal Glands (WS); Toxin Sacs; Scything Talons; Flesh Hooks
Alpha Hive Seeker Gants (MGaun) 13 4 3 4 3 1 5 1/2 5 6+ 143
Fleet of Claw; Adrenal Glands (In); Adrenal Glands (WS); Toxin Sacs; Scything Talons; Flesh Hooks
Alpha Hive Screemer Killer (MCarn) 1 4 2 10 6 4 1 2/4 10 2+ 106
Tyranid Monstrous Creature; Adrenal Glands (WS); Extended Carapace; Toxin Sacs; Scything Talons (x2)
Alpha Hive Lurker Warrior (MWarr) 3 5 3 4 4 2 5 2* 10 4+ 123
Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Rending Claws (x3); Scything Talons (x3); Flesh Hooks; Elites
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Zoanthropes (Heavy Support) 1 3 3 4 4 2 4 2 10 2+ 39
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder
  #Warp Field 2+ Armour Save. [0]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [5]
Option Footnotes:
  Bio-Plasma Attack Make extra CC attack at double initiative value, even from within 2"; Hits on 4+ at S(C+1).
  Flesh Hooks Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground.
  Implant Attack Models wounded (i.e., who fail their armour save) suffer 2 wounds.
  Lash Whip Enemy models in base contact with creatures carrying Lash Whips lose 1 attack (minimum 1); May not be used 2" away with the Leaping special rule.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.
  Spinefist 12"R, S(C), AP5, Assault X.
Total Army Cost: 1513 Pts.
Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 60


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 243 1270 16%
Elite (<=3unit) 1 2 123 1390 8%
Troops (>=2unit <=6unit) 4 2 628 885 41%
Fst. Atck. (<=3unit) 2 1 374 1139 24%
Hvy. Supp. (<=3unit) 2 1 145 1368 9%
Other (N/A) 0 n/a 0 1513 0%
Equipment Summary 6 n/a 60 n/a 3%
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