Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Alphahive Decay Tyrant
(MHive) |
1 |
6 |
3 |
6 |
6 |
4 |
5 |
3/5 |
10 |
2+ |
233 |
Tyranid Monstrous Creature;
Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin
Sacs; Scything Talons (x2); Bio-Plasma Attack; Flesh Hooks; Implant
Attack |
#Synapse Creature |
Any brood
with a model within 12" never fall back and auto-pass Morale, Fall
Back, Pinning and Regroup tests, even if below half strength; Instead
of shooting, can cause all spore mines within 24" to detonate. |
[0] |
#The Horror |
Any model
assaulting the creature must pass a Morale test or may not assault
that turn. |
[0] |
Tyrant Guard |
2 |
5 |
3 |
5 |
6 |
2 |
5 |
2 |
10 |
3+ |
[92] |
Lash Whip; Rending Claws;
Spinefist; Flesh Hooks |
Alphahive Decay Tyrant
(MHive) |
1 |
6 |
3 |
6 |
6 |
4 |
5 |
3/5 |
10 |
2+ |
233 |
Tyranid Monstrous Creature;
Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin
Sacs; Scything Talons (x2); Bio-Plasma Attack; Flesh Hooks; Implant
Attack |
#Synapse Creature |
Any brood
with a model within 12" never fall back and auto-pass Morale, Fall
Back, Pinning and Regroup tests, even if below half strength; Instead
of shooting, can cause all spore mines within 24" to detonate. |
[0] |
#The Horror |
Any model
assaulting the creature must pass a Morale test or may not assault
that turn. |
[0] |
Tyrant Guard |
2 |
5 |
3 |
5 |
6 |
2 |
5 |
2 |
10 |
3+ |
[92] |
Lash Whip; Rending Claws;
Spinefist; Flesh Hooks |
Genestealers (Troops) |
11 |
6 |
- |
4 |
4 |
1 |
6 |
2 |
10 |
6+ |
198 |
Infiltrate if allowed;
Use normal rules if outside Synapse Creature range; Rending Claws;
Flesh Hooks |
Genestealers (Troops) |
10 |
6 |
- |
4 |
4 |
1 |
6 |
2 |
10 |
6+ |
180 |
Infiltrate if allowed;
Use normal rules if outside Synapse Creature range; Rending Claws;
Flesh Hooks |
Genestealers (Troops) |
10 |
6 |
- |
4 |
4 |
1 |
6 |
2 |
10 |
6+ |
180 |
Infiltrate if allowed;
Use normal rules if outside Synapse Creature range; Rending Claws;
Flesh Hooks |
Alpha Hive Seeker
Gants (MGaun) |
15 |
4 |
3 |
4 |
3 |
1 |
5 |
1/2 |
5 |
6+ |
165 |
Fleet of Claw; Adrenal
Glands (In); Adrenal Glands (WS); Toxin Sacs; Scything Talons; Flesh
Hooks |
Alpha Hive Seeker
Gants (MGaun) |
15 |
4 |
3 |
4 |
3 |
1 |
5 |
1/2 |
5 |
6+ |
165 |
Fleet of Claw; Adrenal
Glands (In); Adrenal Glands (WS); Toxin Sacs; Scything Talons; Flesh
Hooks |
Alpha Hive Lurker
Warrior (MWarr) |
4 |
5 |
2 |
4 |
4 |
2 |
5 |
2* |
10 |
4+ |
156 |
Adrenal Glands (In); Adrenal
Glands (WS); Extended Carapace; Leaping; Assault 12"; Advance and
fall back 3D6"; Count all attacks if within 2" of an enemy model;
Rending Claws (x4); Scything Talons (x4); Flesh Hooks; Elites |
#Synapse Creature |
Any brood
with a model within 12" never fall back and auto-pass Morale, Fall
Back, Pinning and Regroup tests, even if below half strength; Instead
of shooting, can cause all spore mines within 24" to detonate. |
[0] |
Option Footnotes: |
|
|
Bio-Plasma Attack |
Make extra
CC attack at double initiative value, even from within 2"; Hits on
4+ at S(C+1). |
|
Flesh Hooks |
Fight simultaneously
with troops in cover; Treat vertically impassible terrain as Difficult
Ground. |
|
Implant Attack |
Models wounded
(i.e., who fail their armour save) suffer 2 wounds. |
|
Lash Whip |
Enemy models
in base contact with creatures carrying Lash Whips lose 1 attack (minimum
1); May not be used 2" away with the Leaping special rule. |
|
Rending Claws |
Auto-wounds
and no armour saves on 'to hit' roll of 6; Roll an extra dice if you
roll a 6 for AP. |
|
Scything Talons |
+1 attacks
in close combat. |
|
Spinefist |
12"R, S(C),
AP5, Assault X. |
|