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1515 Pts - Swordwind Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Band A (Avatr) 1 10 - 6 6 4 5 3 10 5(I)+ 80
Fearless; Inspiring; Independent Character; Monstrous Creature; Daemon; Wailing Doom
Band A (Vyper) 2 BS: 3 Front: 10 Side: 10 Rear: 10 130
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x2); Star Cannon (x2)
Band A (FireD) 5 4 4 3 3 1 5 1 9 4+ 268
Fusion Gun; Meltabombs; Plasma Grenades
  Exarch 1 5 5 3 3 1 6 2 9 3+ [48]
Firepike; Meltabombs; Plasma Grenades
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [125]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
Band A (WrLrd) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x1); Shuriken Catapult (x1); Star Cannon
Band A (WrLrd) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x1); Shuriken Catapult (x1); Star Cannon
Fuegan, the Burning Lance (HQ) 1 6 5 4/5 4 3 7 3 10 3+ 149
Independent Character; Fleet of Foot; Fearless (as are Fire Dragons he leads); Fire Axe; Firepike; Meltabombs
  #Burning Fist In Assault, re-roll failed 'to wound' rolls and ignore normal armour saves. [0]
  #Tank Hunter The Exarch may re-roll all AP rolls. [0]
  #Fast Shot If the Exarch is firing an Assault or Heavy weapon, add 1 to the number of shots it gets (e.g., Heavy 2 becomes Heavy 3). If he fires a Pistol or Rapid Fire weapon, he never counts as moving. This skill cannot be used at the same time as Crack Shot. [0]
Fire Dragons (Troops) 5 4 4 3 3 1 5 1 9 4+ 268
Fusion Gun; Meltabombs; Plasma Grenades
  Exarch 1 5 5 3 3 1 6 2 9 3+ [48]
Firepike; Meltabombs; Plasma Grenades
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [125]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
Wraithlord (Heavy Support) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x1); Shuriken Catapult (x1); Star Cannon
Vyper Squadron (Elites) 2 BS: 3 Front: 10 Side: 10 Rear: 10 130
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x2); Star Cannon (x2)
Wraithlord (Elites) (ha) 1 4 4 5/10 8 3 4 2/3 10 Holo/3 125
Implacable Advance; Fearless; Holo-Suit; Mask of Fear; Flamer (x1); Shuriken Catapult (x1); D-Cannon
Option Footnotes:
  D-Cannon G24"R, S10, AP2, Heavy 1 Blast. Uses Ordnance damage table against vehicles. Multiple D-Cannon follow the rules for multiple Barrages (see p58 of the 40K rules).
  Fire Axe No armour save in close combat. +1 Strength (included on profile).
  Firepike 18"R, S8, AP1, Assault 1. +D6 AP at 9".
  Flamer Template, S4, AP5, Assault 1.
  Fusion Gun 12"R, S6, AP1, Assault 1. +D6 AP at 6".
  Linked Bright Lances 36"R, S8, AP2, Assault 1, Linked. Treats AV > 12 as 12.
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Plasma Grenades Negates effects of cover in combat.
  Shuriken Catapult 12"R, S4, AP5, Assault 2.
  Star Cannon 36"R, S6, AP2, Heavy 3.
  Wailing Doom No armour save in close combat.
Total Army Cost: 1510 Pts.
Notes:
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 24


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 229 1286 15%
Elite (<=3unit) 3 0 385 1130 25%
Troops (>=2unit <=6unit) 2 4 536 979 35%
Fst. Atck. (<=3unit) 0 3 0 1515 0%
Hvy. Supp. (<=3unit) 3 0 360 1155 23%
Other (N/A) 0 n/a 0 1515 0%
Equipment Summary 3 n/a 0 n/a 0%
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