Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
125 |
Bolter (x3); Heavy Bolter
(x1) |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[60] |
Plasma Pistol (x1); Power
Weapon (x1) |
Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
201 |
Bolter (x3); Heavy Bolter
(x1) |
Veteran
Sergeant |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[70] |
Power Fist (x1); Power
Weapon (x1) |
Rhino APC |
1 |
BS: 4 Front: 11 Side:
11 Rear: 10 |
[66] |
Carries up to 10 Space
Marines; Tank; If immobilised, can attempt to repair instead of shooting
- this succeeds on the roll of a 6; Supercharged Engine; Storm Bolter
|
Searchlight |
Allows one
enemy unit to be fired at by any friendly unit in range and with line
of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
Assault Squad (Fast
Attack) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
175 |
Bolt Pistol & CCWep.
(x3); Plasma P. & CC Wep. (x1); Frag Grenades; Jump Packs |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[70] |
Frag Grenades; Jump Packs;
Plasma Pistol (x1); Power Weapon (x1) |
Assault Squad (Fast
Attack) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
175 |
Bolt Pistol & CCWep.
(x3); Plasma P. & CC Wep. (x1); Frag Grenades; Jump Packs |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[70] |
Frag Grenades; Jump Packs;
Plasma Pistol (x1); Power Weapon (x1) |
Land Speeder Squadron
(Fast Attack) |
3 |
BS: 4 Front: 10 Side:
10 Rear: 10 |
150 |
Fast; Skimmer; Heavy Bolter
(x3) |
Predator 'Annihilator'
(Heavy Support) |
1 |
BS: 4 Front: 13 Side:
11 Rear: 10 |
146 |
Tank; 2 Sponson Lascannon;
Turret Linked Lascannons |
Searchlight |
Allows one
enemy unit to be fired at by any friendly unit in range and with line
of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
Predator 'Annihilator'
(Heavy Support) |
1 |
BS: 4 Front: 13 Side:
11 Rear: 10 |
146 |
Tank; 2 Sponson Lascannon;
Turret Linked Lascannons |
Searchlight |
Allows one
enemy unit to be fired at by any friendly unit in range and with line
of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
Predator 'Annihilator'
(Heavy Support) |
1 |
BS: 4 Front: 13 Side:
11 Rear: 10 |
146 |
Tank; 2 Sponson Lascannon;
Turret Linked Lascannons |
Searchlight |
Allows one
enemy unit to be fired at by any friendly unit in range and with line
of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
Chaplain (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
9 |
3+/4(I)+ |
230 |
Crozius Arcanum; Plasma
Pistol (x1); Rosarius |
Jump Pack |
Move 12",
ignoring terrain. Deep Strike if allowed. If model enters difficult
terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue
3d6". |
[20] |
Master Crafted
Weapon |
Allows one
failed to hit roll to be re-rolled per turn. Choose which weapon is
master-crafted before the battle. |
[15] |
Death Company |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+/4*+ |
[0] |
Each member of the Death
Company is armed with a Bolt Pistol & CC Weapon, Bolter or Bolt
Pistol & Power Weapon / Power Fist (Veteran Sergeants only); The
Death Company may only be led by a Chaplain or Sanguinary High Priest
without an Honour Guard; If it is not led, the Company must move toward
the nearest enemy unit and assault it as fast as possible; Fearless;
Ignore Injury; Bolter / Bolt Pstl. & CCW; Frag Grenades; Jump Packs
|
Option Footnotes: |
|
|
Bolt Pistol |
12"R, S4,
AP5, Pistol. |
|
Bolter |
24"R, S4,
AP5, Rapid Fire. |
|
CC Weapon |
+1A if used
with another CCW / pistol. |
|
Crozius Arcanum |
No armour
save in close combat. |
|
Frag Grenades |
When attacking
troops in cover, both sides go simultaneosly. Power Fists still go
last. |
|
Heavy Bolter |
36"R, S5,
AP4, Heavy 3. |
|
Lascannon |
48"R, S9,
AP2, Heavy 1. |
|
Plasma Pistol |
12" R, S7,
AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take
a wound. |
|
Power Fist |
Always go
last. No armour save. Doubles strength. |
|
Power Weapon |
No armour
save in close combat. |
|
Storm Bolter |
24"R, S4,
AP5, Assault 2. |
|
Supercharged Engine |
At the end
of it's movement, the vehicle may go up to 6" straight forward after
making a difficult terrain check (but cannot fire if it does so).
Troops may disembark normally. |
|
Twin Lascannon |
48"R, S9,
AP2, Heavy 1, Linked. |
|