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1515 Pts - Blood Angels Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaplain (HQ) 1 5 5 4 4 2 5 3/4 9 3+/4(I)+ 195
Crozius Arcanum; Plasma Pistol (x1); Rosarius
  Death Company 1 4 4 4 4 1 4 2 9 3+/4*+ [0]
Each member of the Death Company is armed with a Bolt Pistol & CC Weapon, Bolter or Bolt Pistol & Power Weapon / Power Fist (Veteran Sergeants only); The Death Company may only be led by a Chaplain or Sanguinary High Priest without an Honour Guard; If it is not led, the Company must move toward the nearest enemy unit and assault it as fast as possible; Fearless; Ignore Injury; Bolter / Bolt Pstl. & CCW; Frag Grenades
Librarian (HQ) 1 5 5 4 4 2 5 3/4 9 3+/4(I)+ 325
Psychic Power: Quickening; Plasma Pistol (x1); Power Weapon (x1)
  Iron Halo 4+ invulnerable save. [25]
  Honour Guard 4 4 4 4 4 1 4 1/2* 9 3+ [210]
Bolter (x2); Plasma P. & Power W. (x2)
    Sanguinary Priest 1 4 4 4 4 1 4 1/2 9 3+ [48]
Plasma Pistol (x1); Power Weapon (x1)
    Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [60]
Plasma Pistol (x1); Power Weapon (x1)
'Furioso' Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2/3 95
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Storm Bolter; Meltagun
'Furioso' Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2/3 95
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Storm Bolter; Meltagun
Tactical Squad (Troops) 4 4 4 4 4 1 4 1 8 3+ 126
Bolter (x3); Plasma Gun (x1)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [60]
Plasma Pistol (x1); Power Weapon (x1)
Tactical Squad (Troops) 4 4 4 4 4 1 4 1 8 3+ 126
Bolter (x3); Plasma Gun (x1)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [60]
Plasma Pistol (x1); Power Weapon (x1)
Devastator Squad (Heavy Support) 4 4 4 4 4 1 4 1 8 3+ 155
Bolter (x3); Plasma Cannon (x1)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [60]
Plasma Pistol (x1); Power Weapon (x1)
Land Speeder Squadron (Fast Attack) 3 BS: 4 Front: 10 Side: 10 Rear: 10 195
Fast; Skimmer; Multi-Melta (x3)
Land Speeder Squadron (Fast Attack) 3 BS: 4 Front: 10 Side: 10 Rear: 10 195
Fast; Skimmer; Multi-Melta (x3)
Option Footnotes:
  2 Dreadnought CC Ws. No armour save in close combat. If one weapon is destroyed, the dreadnought reverts to 2A. If both are destroyed, it's Strength falls to 6. Tear Attack: use 2d6+S to work out AP vs vehicles.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Crozius Arcanum No armour save in close combat.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Fist Always go last. No armour save. Doubles strength.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 1507 Pts.
Notes:
Black Rage
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 32


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 520 995 34%
Elite (<=3unit) 2 1 190 1325 12%
Troops (>=2unit <=6unit) 2 4 252 1263 16%
Fst. Atck. (<=3unit) 2 1 390 1125 25%
Hvy. Supp. (<=3unit) 1 2 155 1360 10%
Other (N/A) 0 n/a 0 1515 0%
Equipment Summary 1 n/a 25 n/a 1%
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