Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Chaplain (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
9 |
3+/4(I)+ |
195 |
Crozius Arcanum; Plasma
Pistol (x1); Rosarius |
Death Company |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+/4*+ |
[0] |
Each member of the Death
Company is armed with a Bolt Pistol & CC Weapon, Bolter or Bolt
Pistol & Power Weapon / Power Fist (Veteran Sergeants only); The
Death Company may only be led by a Chaplain or Sanguinary High Priest
without an Honour Guard; If it is not led, the Company must move toward
the nearest enemy unit and assault it as fast as possible; Fearless;
Ignore Injury; Bolter / Bolt Pstl. & CCW; Frag Grenades |
Librarian (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
9 |
3+/4(I)+ |
325 |
Psychic Power: Quickening;
Plasma Pistol (x1); Power Weapon (x1) |
Iron Halo |
4+ invulnerable
save. |
[25] |
Honour Guard |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
[210] |
Bolter (x2); Plasma P.
& Power W. (x2) |
Sanguinary
Priest |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
[48] |
Plasma Pistol (x1); Power
Weapon (x1) |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[60] |
Plasma Pistol (x1); Power
Weapon (x1) |
'Furioso' Dreadnought
(Elites) |
1 |
WS: 4 BS: 4 S: 6/10
I: 4 A: 2/3 |
95 |
Front Armour: 12; Side
Armour: 12; Rear Armour: 10; Walker; Storm Bolter; Meltagun |
'Furioso' Dreadnought
(Elites) |
1 |
WS: 4 BS: 4 S: 6/10
I: 4 A: 2/3 |
95 |
Front Armour: 12; Side
Armour: 12; Rear Armour: 10; Walker; Storm Bolter; Meltagun |
Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
126 |
Bolter (x3); Plasma Gun
(x1) |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[60] |
Plasma Pistol (x1); Power
Weapon (x1) |
Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
126 |
Bolter (x3); Plasma Gun
(x1) |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[60] |
Plasma Pistol (x1); Power
Weapon (x1) |
Devastator Squad
(Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
155 |
Bolter (x3); Plasma Cannon
(x1) |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[60] |
Plasma Pistol (x1); Power
Weapon (x1) |
Land Speeder Squadron
(Fast Attack) |
3 |
BS: 4 Front: 10 Side:
10 Rear: 10 |
195 |
Fast; Skimmer; Multi-Melta
(x3) |
Land Speeder Squadron
(Fast Attack) |
3 |
BS: 4 Front: 10 Side:
10 Rear: 10 |
195 |
Fast; Skimmer; Multi-Melta
(x3) |
Option Footnotes: |
|
|
2 Dreadnought CC Ws. |
No armour
save in close combat. If one weapon is destroyed, the dreadnought
reverts to 2A. If both are destroyed, it's Strength falls to 6. Tear
Attack: use 2d6+S to work out AP vs vehicles. |
|
Bolt Pistol |
12"R, S4,
AP5, Pistol. |
|
Bolter |
24"R, S4,
AP5, Rapid Fire. |
|
CC Weapon |
+1A if used
with another CCW / pistol. |
|
Crozius Arcanum |
No armour
save in close combat. |
|
Frag Grenades |
When attacking
troops in cover, both sides go simultaneosly. Power Fists still go
last. |
|
Meltagun |
12"R, S8,
AP1, +D6 AP at 6". |
|
Multi-Melta |
24"R, S8,
AP1, Heavy 1, +D6 AP at 12". |
|
Plasma Cannon |
36"R, S7,
AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save
or take a wound. |
|
Plasma Gun |
24"R, S7,
AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save
or take a wound. |
|
Plasma Pistol |
12" R, S7,
AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take
a wound. |
|
Power Fist |
Always go
last. No armour save. Doubles strength. |
|
Power Weapon |
No armour
save in close combat. |
|
Storm Bolter |
24"R, S4,
AP5, Assault 2. |
|