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1515 Pts - Blood Angels Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Land Raider 'Crusader' (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 255
Frag Assault Launchers; Transports 15 Space Marines or 8 Terminators; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; 2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta
  #Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [0]
Terminator Squad (Elites) 4 4 4 4/8 4 1 4 2 9 2+/5(I)+ 270
Deep Strike if allowed; Chainfist (x3); Storm Bolter (x4); Cyclone Missile Ln. (x1)
  Sergeant 1 4 4 4/8 4 1 4 2 9 2+/5(I)+ [67]
Power Fist (x1); Storm Bolter
    #Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [0]
Devastator Squad (Heavy Support) 4 4 4 4 4 1 4 1 8 3+ 145
Bolter (x2); Plasma Cannon (x2)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Devastator Squad (Heavy Support) 4 4 4 4 4 1 4 1 8 3+ 145
Bolter (x2); Plasma Cannon (x2)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Tactical Squad (Troops) 4 4 4 4 4 1 4 1 8 3+ 120
Bolter (x4)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [60]
Plasma Pistol (x1); Power Weapon (x1)
Tactical Squad (Troops) 4 4 4 4 4 1 4 1 8 3+ 120
Bolter (x4)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [60]
Plasma Pistol (x1); Power Weapon (x1)
Tactical Squad (Troops) 4 4 4 4 4 1 4 1 8 3+ 120
Bolter (x4)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [60]
Plasma Pistol (x1); Power Weapon (x1)
Tactical Squad (Troops) 4 4 4 4 4 1 4 1 8 3+ 105
Bolter (x4)
  Veteran Sergeant 1 4 4 4 4 1 4 2 9 3+ [45]
Power Weapon (x1); Bolter
Death Company 1 4 4 4 4 1 4 2 9 3+/4*+ 0
Each member of the Death Company is armed with a Bolt Pistol & CC Weapon, Bolter or Bolt Pistol & Power Weapon / Power Fist (Veteran Sergeants only); The Death Company may only be led by a Chaplain or Sanguinary High Priest without an Honour Guard; If it is not led, the Company must move toward the nearest enemy unit and assault it as fast as possible; Fearless; Ignore Injury; Bolter / Bolt Pstl. & CCW; Frag Grenades; Jump Packs
Captain Leonatos (HQ) 1 5 5 4 4 3 5 4 9 3+/4(I)+ 235
Independent Character; Bolter
  #Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [0]
  #Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. [0]
  #Iron Halo 4+ invulnerable save. [0]
  #Blade Encarmine No armour save in close combat. Once per battle, +1 Attack bonus to all Space Marines within 2d6". Lasts 1 turn. [0]
  Honour Guard 5 4 4 4 4 1 4 1 9 3+ [90]
Bolter (x5)
Option Footnotes:
 
  2 'Hurricane' Bolters Each 'Hurricane' bolter has 3 shots with the following profile: 24"R, S4, AP5, Rapid Fire, Linked. They may always be fired, no matter how far the Crusader moves.  
  Bolt Pistol 12"R, S4, AP5, Pistol.  
  Bolter 24"R, S4, AP5, Rapid Fire.  
  CC Weapon +1A if used with another CCW / pistol.  
  Chainfist No armour save. Always goes last. AP 8+2d6.  
  Cyclone Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).  
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.  
  Linked Assault Cannon 24"R, S6, AP4, Heavy 3, Linked.  
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".  
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound.  
  Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound.  
  Power Fist Always go last. No armour save. Doubles strength.  
  Power Weapon No armour save in close combat.  
  Storm Bolter 24"R, S4, AP5, Assault 2.  
Total Army Cost: 1515 Pts.
Notes:
Black Rage
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 43


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 235 1280 15%
Elite (<=3unit) 1 2 270 1245 17%
Troops (>=2unit <=6unit) 4 2 465 1050 30%
Fst. Atck. (<=3unit) 0 3 0 1515 0%
Hvy. Supp. (<=3unit) 3 0 545 970 35%
Other (N/A) 1 n/a 0 1515 0%
Equipment Summary 6 n/a 5 n/a 0%
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