Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Land Raider 'Crusader'
(Heavy Support) |
1 |
BS: 4 Front: 14 Side:
14 Rear: 14 |
255 |
Frag Assault Launchers;
Transports 15 Space Marines or 8 Terminators; May always fire one
extra weapon at BS2, at a seperate target if it wishes; If the crew
are stunned, it may move directly forward up to it's maximum move;
2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta |
#Extra Armour |
Count 'Crew
Stunned' results as 'Crew Shaken'. |
[0] |
Terminator Squad
(Elites) |
4 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2 |
9 |
2+/5(I)+ |
270 |
Deep Strike if allowed;
Chainfist (x3); Storm Bolter (x4); Cyclone Missile Ln. (x1) |
Sergeant |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2 |
9 |
2+/5(I)+ |
[67] |
Power Fist (x1); Storm
Bolter |
#Terminator
Armour |
2+ armour
save. May not make Sweeping Advances. Deep Strike if allowed. |
[0] |
Devastator Squad
(Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
145 |
Bolter (x2); Plasma Cannon
(x2) |
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
Bolter |
Devastator Squad
(Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
145 |
Bolter (x2); Plasma Cannon
(x2) |
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
Bolter |
Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
120 |
Bolter (x4) |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[60] |
Plasma Pistol (x1); Power
Weapon (x1) |
Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
120 |
Bolter (x4) |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[60] |
Plasma Pistol (x1); Power
Weapon (x1) |
Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
120 |
Bolter (x4) |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[60] |
Plasma Pistol (x1); Power
Weapon (x1) |
Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
105 |
Bolter (x4) |
Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
[45] |
Power Weapon (x1); Bolter
|
Death Company |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+/4*+ |
0 |
Each member of the Death
Company is armed with a Bolt Pistol & CC Weapon, Bolter or Bolt
Pistol & Power Weapon / Power Fist (Veteran Sergeants only); The
Death Company may only be led by a Chaplain or Sanguinary High Priest
without an Honour Guard; If it is not led, the Company must move toward
the nearest enemy unit and assault it as fast as possible; Fearless;
Ignore Injury; Bolter / Bolt Pstl. & CCW; Frag Grenades; Jump Packs
|
Captain Leonatos
(HQ) |
1 |
5 |
5 |
4 |
4 |
3 |
5 |
4 |
9 |
3+/4(I)+ |
235 |
Independent Character;
Bolter |
#Frag Grenades |
Fight simultaneosly
with troops in cover. Models with Power Fists still go last. |
[0] |
#Krak Grenades |
When assaulting
vehicles or immobile Dreadnoughts, model may make 1 attack with an
AP of 6+1D6. |
[0] |
#Iron Halo |
4+ invulnerable
save. |
[0] |
#Blade Encarmine |
No armour
save in close combat. Once per battle, +1 Attack bonus to all Space
Marines within 2d6". Lasts 1 turn. |
[0] |
Honour
Guard |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
[90] |
Bolter (x5) |
Option Footnotes: |
|
|
2 'Hurricane' Bolters |
Each 'Hurricane'
bolter has 3 shots with the following profile: 24"R, S4, AP5, Rapid
Fire, Linked. They may always be fired, no matter how far the Crusader
moves. |
|
Bolt Pistol |
12"R, S4,
AP5, Pistol. |
|
Bolter |
24"R, S4,
AP5, Rapid Fire. |
|
CC Weapon |
+1A if used
with another CCW / pistol. |
|
Chainfist |
No armour
save. Always goes last. AP 8+2d6. |
|
Cyclone Missile Launcher |
48" R- (S8,
AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Frag Grenades |
When attacking
troops in cover, both sides go simultaneosly. Power Fists still go
last. |
|
Linked Assault Cannon |
24"R, S6,
AP4, Heavy 3, Linked. |
|
Multi-Melta |
24"R, S8,
AP1, Heavy 1, +D6 AP at 12". |
|
Plasma Cannon |
36"R, S7,
AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save
or take a wound. |
|
Plasma Pistol |
12" R, S7,
AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take
a wound. |
|
Power Fist |
Always go
last. No armour save. Doubles strength. |
|
Power Weapon |
No armour
save in close combat. |
|
Storm Bolter |
24"R, S4,
AP5, Assault 2. |
|